![deliver us the moon achievements deliver us the moon achievements](https://i.ytimg.com/vi/SIlm3c6hAMI/maxresdefault.jpg)
The narration itself would benefit from less telling and more showing, as some elements leave little to the imagination. Low-res textures are ever-present and there is limited controller support for some very specific elements of the game.
![deliver us the moon achievements deliver us the moon achievements](https://i.ytimg.com/vi/W-mU0NY7q88/maxresdefault.jpg)
It’s irritating to see a game so capable of being gorgeous ignoring the finer details. Sliding your scale up to ‘epic’ feels redundant when you’re effectively swapping motion blur for tempered lighting. But the more they mount up, the more difficult they are to ignore.Ī pet peeve of mine is graphics settings treating the user like a child for the sake of self-referential edginess when the game itself has a dedicated focus toward graphical capabilities. The negative aspects of its design make the game feel almost smug, as if it knew how good it was and that these minor frustrations shouldn’t be an issue.
![deliver us the moon achievements deliver us the moon achievements](https://pressakey.com/gamepix/3783/Deliver-Us-The-Moon-146696.jpg)
It is all these things and yet, regrettably, inexcusably flawed.ĭeliver Us The Moon clearly takes pride in its ability to generate both grand sweeping space landscapes and more intimate (sometimes claustrophobic) environments, but this is marred by clunky settings and disjointed attempts at narration. It steers away from making space the villain and hinging on oxygen shortage as the only peril. It empowers the bond between man and machine. It encourages you to care about people whose faces you will never see. The floating movement system takes seconds to learn and lends itself to hours of clever rotational and directional puzzles.Īlthough short, the game is special.
#Deliver us the moon achievements full
For anyone who turns off at the thought of being alone with their thoughts for too long, this game may not be for you, but for anyone else it induces a dream-like state full of puzzle-solving solitude. It’s a lonely game, your only interaction being with a pliant ASE robot that lets you control it from time to time. There is a real emphasis on tactile play, maneuvering and interacting with anything that may drive you forward in your quest. You may not always know what to do or where you’re going, but the puzzles keep you thinking, allow for varying levels of ability, and employ a wistful orchestra to complement your every move. And they’re right, you didn’t come here to mess about – you expect dignity and respect if you’re going to literally save humanity.įrom the offset, the game is a lot of unbridled fun. Successfully setting up the player in a rich and believable world, Deliver Us The Moon paces itself expertly, expecting you to pick up your damn helmet with no complaints and figure out what the hell is going on. One that will fuel a desire for exploration and please fans of pressing big glowing buttons everywhere.